Kasumi: Stolen Memory - Mass Effect 2 Guide - IGN (2024)

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This page of IGN's Mass Effect 2 wiki guide is all about the Kasumi: Stolen Memory DLC Mission (also known as Stealing Memory), including how to access and unlock it, how to recruit Kasumi, how to complete her Loyalty Mission, and how to get all the collectibles, including the Locust Submachine gun.

Want more Mass Effect 2 help? Check out the following pages:

  • Legendary Edition Changes
  • How-To Guides
  • Key Choices and Consequences
  • Romance Options
  • Walkthrough
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Looking for something specific? Click the links below to jump to...

  • How to Access Kasumi: Stolen Memory
  • Dossier: The Thief
  • Kasumi: Stolen Memory
    • Mission Stats
    • Travel to Boltzmann
    • Party Prelude
    • Locate Vault Door
    • Disable Vault Security
      • Kinetic Barrier
      • Voice Lock
      • DNA Scanner
    • Locate the Graybox
    • Escape Hock's Facility
    • Defeat Donovan Hock
    • Keep or Destroy the Graybox?
    • Back on the Normandy

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How to Access Kasumi: Stolen Memory

The original release of Kasumi: Stolen Memory required the download of the Cerberus Network service for Mass Effect 2, and the Kasumi Mission was released for free as well. Since Bioware's website has been deactivated, the code to obtain the Cerberus Network must be done via your EA account.

If you have the Legendary Edition, things are much simpler: the DLC comes with the game and is automatically installed with it.

Dossier: The Thief

  • Location: Serpent Nebula - Widow - The Citadel

Recruiting Kasumi is one of the simplest tasks in the game, and can be done as soon as you complete the Freedom's Progress Mission and acquire the Normandy SR-2 . Set your sights for the Citadel in the Widow system. To your right will be an ad podium with Kasumi trying to talk to you. Interact with it to begin. Here you'll have a few opportunities to earn Morality Points:

  • Pick "Cut the crap" for +2 Renegade Points.

After this, you can progress the conversation again for more Morality Points. Oddly, picking "You and Cerberus" and then "What deal?" will replace these and lock out these Morality Points. Don't worry about picking them before "What deal?", as Kasumi will explain that to you anyway.

  • "Welcome Aboard" for +2 Paragon Points.
  • "Let's head out" for +2 Renegade Points.

Once you have her, Kasumi will set herself up on the Starboard Observation Deck in the Crew's Quarters. It's very much her space, so there's a bunch of objects you can interact with in there. As well, you can talk to Kasumi and hear three of her thoughts regarding recent events and things happening around the ship.

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Mission Stats

Video Guide

Mission Rewards

  • Experience: 750
  • Unlocked Power: Flashbang Grenade
  • Weapons: M-12 Locust
  • Research: Tech Damage
  • Mission Credits: 30,000
  • Found Credits: 30,001
  • Resources: 2,000 Platinum

Travel to Boltzmann

Stolen Memory can be very hard on the higher difficulties if you've just started the game, because you don't have a lot of Research upgrades yet to give you an edge in combat. As such, we suggest you leave this level until later if you're playing on Hardcore or Insanity.

  • Location: Serpent Nebula - Boltzmann - Bekenstein

Your destination will be Bekenstein, the second planet of the Boltzmann system located in the Widow cluster (that's where the Citadel is!). You should head straight for the planet: since Boltzmann is a very established system, it only has Moderate and Poor amounts of Resources to Scan for.

When you install Stolen Memory, you receive a message at your terminal on the Normandy that Cerberus has contracted Kasumi Goto to join your team. At any point thereafter, you can visit the Citadel to find Kasumi waiting for you at the docks.

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Party Prelude

You begin with Kasumi in a skycar on the way to the party, and are debriefed on what the plan is, and why Shepard is in formal wear pretending to be a fictitious person. There's no Morality Points to earn here, so you can answer however you like in this conversation.

Next you'll arrive at the party, where the gold Saren statue is being scanned for delivery into the vault. Hock himself then shows up, but unfortunately he doesn't like the look of Kasumi and asks her to wait outside for the duration of the party (must be the hooded catsuit). Here, you can get some Morality Points:

  • Answer "Of course" for +2 Paragon Points.
  • Answer "If that's what it takes" for +2 Renegade Points.

Afterwards you'll discuss the matter with Kasumi. Luckily she has an invisibility cloak, so she'll just have to be covert while you go inside and do all the talking for her. You can get Morality Points here too:

  • Answer "What's the plan?" for +2 Paragon Points.
  • Answer "I can do this alone" for +2 Renegade Points.

Locate Vault Door

Your first task is to scout out the party floor and find the entrance to Hock's Vault. You won't be able to do anything else here yet, although there are some ambient exchanges to overhear between some of the party guests. Several of these are actually contextual: they'll be different depending on where in the game you are.

To find the vault door, look in the back corners of the room for these large, white murals with glass bead curtains. They mark the location of stairs that will lead you right to it. Once in the vault, Kasumi will scope out its defenses. It has a DNA Scanner which you'll need some samples to get past, a Kinetic Barrier for which you'll have to cut the power to, and a Voice Lock Microphone that requires you to get both a sample of Hock's voice and the password itself to crack.

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Disable Vault Security

Kinetic Barrier

The closest of these to start is to shut down the kinetic barrier. Exit the vault into the hallway and look right to spot a Kinetic Barrier Power Cable. Examine it, and Kasumi will enhance Shepard's optics so that you can see the cable through the walls and floor.

You'll follow the cable upstairs, across the party floor, past Hock, and into a secluded library area. Locate the Statuette and Pull it to raise the digital fireplace, which allows Kasumi to cut the power to the kinetic barrier. Awesome!

Voice Lock

The Voice Lock is the only security measure that has two steps: you'll need both a sample of Hock's voice to synthesize the password from, and the password itself. To start, locate Hock in the middle of the party floor near the koi pool.

The best way to get a voice sample is to use one of the Charm / Intimidate options on the left: this will send Hock into an extended filibuster about him and people like him, providing more than enough for Kasumi.

The requirements for these options are quite low, however if you can't pass them, you'll need to use one of the options on the right: this will provide a shorter sample, but give some more, less engaging white options as well as an Intimidate option with a lower requirement. These new right-hand options will get you enough of a sample, although Hock will be irritated that you wasted his time.

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Now for the password. From Hock's position, look for a large, round, vault-like door at the bottom of one of the nearby staircases, labelled Security Room Door. Interact with it, and Kasumi will open it up for you. At the end of the corridor, you'll have to Bypass the second door to get inside the room itself.

Once you've done that you'll get into a gunfight. There's no good cover here, so use Shepard and Kasumi's Powers and take down the two guards as fast as you can. Once they're dead, look for the Datapad on the office table and Read it to get the password: "Peruggia".

  • Wall Safe - 7,200 Credits. On the right-hand wall of the office.
  • Medical Station - 100 Credits. On the right-hand wall of the office, next to the Wall Safe.

DNA Scanner

The last security measure is the most involved, as it requires you to get into Hock's Private Quarters. You can find the main entrance to it in a secluded library area, opposite the one where you disabled the Kinetic Barrier's power. Here will be an Eclipse Security Guard, but of course he won't let you in. Sounds like you need someone's proper authority to get in this way.

Your ways for getting past this both lie in the outdoor balcony area. First, locate the security guard in one of the back corners having some private time with an Asari. Read the Datapad next to him to learn about Chief Roe, who's so strict even these guys go out of their way not to piss her off. In the opposite corner meanwhile are some rusty Balcony Railings you can use to sneak into the Private Quarters without permission.

Those are your two methods for getting in. Our suggested method is to take the "Chief Roe" route: talk to the security guard, say you have authorization, and then cite Chief Roe. Kasumi will make sure he's successfully fooled, and you'll be let in. This route is preferred simply because you have authorization to be in there, and thus will be caught much less easily.

You can only do the "Chief Roe" route successfully if you've done the Security Room, which gives Kasumi access to the guards' communications.

If you didn't get into the Security Room you can still attempt the Chief Roe route once, but you'll be denied. If you try it a second time, the guard won't speak to you any further, and you'll be forced to take the Balcony Railing route.

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The Balcony Railing method is more exciting, but will force you into combat and also means you have more avenues of getting found out (plus Kasumi doesn't really approve of it by the end). If you decide to take this route, quickly take out the three guards in the lower area before going up to the window and shooting it.

However you got inside, you'll now be in Hock's Private Quarters and need to search for three DNA samples so that you have enough material to fool the vault's scanner. There's several things you can try for, and not all of them will gets results!

  • Your DNA positive objects are the Datapad, the Wine Glass and the Antique Weapons Collection.
    • We suggest using the Papers first before the Datapad, as well as search one of the Couch Cushions for a credit chit. This is because once you have your three samples, you'll be unable to interact with any more items here (except for the Wall Safe), and the Papers and Datapad contribute to the story.
  • Couch Cushions - 1 Credit. The first couch cushion in the room that you Interact with will have a credit chit with 1 Credit on it. Score!
  • Objects that return no samples include the Plant, Keyboard, Pillows and Couch Cushions. The Papers don't either, but they do contribute to the story a little bit.
  • If you snuck in via the Balcony railing, avoid interacting with the Alarm Clock. This will alert the remaining two guards to your presence and you'll have to fight them.
  • Wall Safe - 7,800 Credits. Located near the fireplace at the back of the room: you can Bypass it at any time, even after getting the DNA samples. Be careful though! If you fail the Bypass by selecting the wrong node or running out of time, you'll alert the guards, even if you got in with Roe's authorization!

Once you have the three samples, you should head out by exiting out the door and going up the stairs. Now if you snuck in via the Balcony Railing and didn't interact with the Alarm Clock, there will be two guards at the exit who've noticed your earlier handiwork outside the window. Hide behind the pillar at the top of the stairs, then tell Kasumi to Shadow Strike one while you take care of the other. She'll say "what a mess" over how this part of the heist has gone down.

Locate the Graybox

Now that you have everything, return to the vault entrance. The Kinetic Barrier is already down, so all you have to do now is use the DNA Scanner to pass that measure, then the Microphone to get past the Voice Lock. Then interact with the Secure Elevator, and you'll be into the vault, safe to reclaim your weapons and armor from the Saren statue.

Once you're inside the Vault, you'll need to search for Keiji's graybox. Use the Graybox Proximity sensor in the bottom-right corner of the screen to tell how far away you are from it.

There's a lot of good stuff in here though: examine the Statue of Liberty Head for a codex entry explaining what it's doing here. There's also the Creature statue, which is a statue of the Ogre enemy from Dragon Age: Origins.

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  • M-12 Locust - Before you interact with Keiji's Graybox, make sure to pick up the Kassa Fabrications Locust sitting right next to it. Kasumi uses Submachine Guns, so it's worth picking it up so that she can use it now.

M-12 Locust

The M-12 Locust is one of the best Submachine Guns in the game. While it has a lower clip capacity, rate of fire and overall damage output compared to other SMGs, it has very little muzzle climb and is very accurate. Squad Mates in particular will benefit using this weapon.

When you interact with Keiji's Graybox, you'll be met by Hock's hologrammatic head.

  • If you're feeling like an ass, you can use the Renegade Interrupt to shoot one of the art pieces for +5 Renegade Points.

Regardless, you'll get into your first proper fight of the Mission.

Escape Hock's Facility

Among the Eclipse mercs who enter the room will be Chief Roe herself: she's a heavily-shielded engineer, complete with her own combat drones. Kasumi is very much a glass cannon, but her Shadow Strike is potent: Kasumi teleports to her target and backstabs them (often for an instant kill), then returns to her original position, all while being invulnerable. It's a good idea to let Kasumi use Shadow Strike of her own volition, as it does a lot to improve her very low survivability. You can also use it to take out specific high-priority targets, like Vanguards or Engineers.

Once you've dealt with Roe's squad, leave the vault via the entry door. Take cover near the entrance and pick off the footsoldiers one at a time, then open up on the YMIR Mech with your heaviest weapons. Just be careful if your final hit of the YMIR Mech is a headshot: this will cause it to collapse and eventually blow up in a colossal explosion. This does massive damage to everyone in the area, including you if you don't take cover!

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As you head through the garage, Hock will close the doors in front of you. To get past, look for the ramp on the right-hand side to find a door to a side area.

  • PDA - 4,200 Credits. Across from the door you use to leave this area, among some crates.

The next room has a very neat alternate method of getting through. If you've got heavy shields, the Infiltration Cloak, or are on an easier difficulty setting, you can rush left across the room and up a ramp to fire a Mass Accelerator Cannon, which instantly kills every enemy in the room and opens the way forwards! Otherwise, you're better off dealing with the Eclipse and YMIR Mechs the old-fashioned way.

Once they're done, Investigate the grey Volatile Tanks: they can be used to clear the path forwards, but your on-hand weapons aren't powerful enough to puncture them. Head up the ramp directly across from them to get up to a vehicle's Mass Accelerator Cannon: fire it to blow up the tanks and open a hole in the wall. Before leaving, scout around for loot:

  • Spare Parts - 4,800 Credits. In a locker close to the bottom of the ramp up to the Mass Accelerator Cannon.
  • 1,000 Refined Platinum - On top of a large crate right next to the ramp up to the Mass Accelerator Cannon.
  • Med Kit - 100 Credits. At the top of the ramp up to the Mass Accelerator Cannon.
  • Spare Parts - 1,200 Credits. To the left of the large white Volatile Tanks you blow up with the Mass Accelerator Cannon is a small room. Inside is a rack of LOKI Mechs with the Spare Parts to Salvage.

Your path takes you back into the first tunnel, where a bunch of Eclipse heavies and another YMIR Mech have taken up a position on the other end, while Engineers and normal troops try to flank you. Let Kasumi deal with as many of the distant enemies as you can while you take out the flankers. Once they're all down (including the truck that arrives at the far end), head up the left-hand ramp.

  • Med Kit - 100 Credits. At the top of the steps leading to the exit door, on the right-hand side near a stack of cube-shaped crates.
  • Eclipse Soldier - Tech Damage Research. Next to the exit door will be a dead Eclipse soldier next to a desk. Examine him to get some Research Data.

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The next room will be a shipping garage with yet more Eclipse enemies in it. Take cover behind the crate immediately across from the door then get to work. If you can use Sniper Rifles, we highly recommend using it to take out the Vanguard on the opposite side of the room, but only after you've taken out the two Troopers who fire at you from a closer distance.

Once you're done, sweep the area for more loot:

  • Spare Parts - 1,800 Credits. On the left-hand side of the room are two shipping containers. Check between them to find a blue dumpster with Spare Parts to Salvage.
  • 500 Refined Platinum - From the Spare Parts described above, turn right to find a box of Refined Platinum at the end of a cargo platform, near two round green-and-black canisters.
  • 500 Refined Platinum - Found inside the shipping container to the right of where the Spare Parts were.
  • PDA - 1,800 Credits. In the bed of a yellow pick-up truck in the docking bay, to the left of the first box of Refined Platinum described above.
  • Storage Crate - 1,200 Credits. On the right-hand wall close to the exit door, underneath a section of wall with "AO- 181" written on it.

Now that you have all the collectibles, it's time to exit the building for the final showdown!

Defeat Donovan Hock

Hock has come after you in a shielded gunship, and alternates between firing its very powerful main gun and throwing out a pair of homing missiles. Standing out in the open while Hock is firing at you is a good way to get killed in seconds. If that wasn't enough, Hock constantly calls in LOKI Mechs and assorted Eclipse mercenaries to support him from the ground; the first wave comes from ahead of you as the fight begins, and subsequent groups appear on the far left side of the platform.

There are also three Med Kits, a Medical Station and a Power Cell located around the battlefield. If you're going after these for salvage credits, you'll have to grab them DURING the fight: they become inaccessible once you've beaten Hock.

  • Medical Station - 100 Credits. From the spot where Shepard initially takes cover after the cutscene, turn around and you'll spot this to your left, in the corner next to a shipping container.
  • Med Kit - 100 Credits. Among some crates and canisters in the middle-left of the battlefield.
  • Med Kit - 100 Credits. On some crates in front of the ramp up to the elevated part of the battlefield.
  • Power Cells - 100 Credits. In the back-left corner of the battlefield, on top of a blue pick-up truck.
  • Med Kit - 100 Credits. In the elevated part of the battlefield. Head up the ramp and look to your right to spot some crates with the Med Kit on it.

Dispose of the mercs on the ground as quickly as possible so you can spend the maximum amount of time whittling away at Hock's gunship's shield. The first time you deplete it, he'll temporarily leave the fight, leaving you alone with the mercs for a second. Take this opportunity to grab ammo, including the power cells over by the mercs' backup spawn point, as Hock rejoins the fight with regenerated shields shortly thereafter.

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When the gunship returns to the fray, Kasumi says she can take down its shields if she has a clear shot. So, clear out incoming waves of enemies so that Kasumi has her window. You'll see an awesome cutscene of her taking them out in style, then you'll be able to fight Hock's gunship one-on-one and finally take it down. Once it's destroyed the Kodiak shuttle will arrive, letting you depart the planet.

Keep or Destroy the Graybox?

The finale of the level is a choice regarding Keiji's Graybox. As you discover, Keiji intends for Kasumi to destroy the Graybox due to the secrets it contains putting a target on her back, but as is obvious by now, Kasumi wanted the Graybox primarily to relive her time with Keiji.

The one positive thing is that none of these choices will render Kasumi Disloyal: she'll be Loyal to you whether you choose to destroy the Graybox or not.

Whether you choose to keep or destroy the graybox is up to you. There are no gameplay consequences either way, and the few direct ramifications that exist are related to the flavor of Kasumi's story in Mass Effect 3. Regardless, here's what each of the options give you when it comes to the game's Morality Points:

  • Pick "Keep the graybox" for +5 Paragon Points.
  • Pick "It's what he wants" or "Destroy the graybox" for +2 Renegade Points. You can then choose one of the following:
    • Pick "Let me do it" for +5 Renegade Points.
    • Pick "Do it" for +2 Renegade Points.

As noted above, any choice ensures her loyalty, which gives her a new outfit and a new power, Flashbang Grenade. This is a low-radius explosion with a surprisingly long range that inflicts light damage and a stun on anything it hits. Perhaps most importantly, the party outfit that Kasumi gave you is now an option for wearing around the Normandy and other casual situations!

Back on the Normandy

Once you're back on the Normandy, here;s what you can do:

  • CIC: Walk through the bridge tunnel to hear the crew talk about Ferrus Fields, and visit joker for more ambient comments and about how things are in the co*ckpit.
  • Crew Deck: Pop into the Crew Quarters room.
  • Engineering: Pop by Gabby and Ken, and talk to Zaeed for more stories.

If you've been following the main walkthrough guide in order, your next task is to recruit your first Squad mate from the base game by tackling Dossier: The Warlord.

Up Next: Overlord

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Kasumi: Stolen Memory - Mass Effect 2 Guide - IGN (1)

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